


Spark Ball is a Psi-Power that fires a ball of electricity. Psi-Freak comes with both the Spark Ball and Megamind skills.Commando gets you the Fury skill that increases Ranged weapon damage.Ranged weapons get reloaded instantly, and your next magazine gets extra damage. Dead-Eye comes with the Perfect Reload skill.The skills you get from your class are not exclusive to that class. You’ll be able to change these - swap out for different equipment and acquire new skills - as you play. What you’re really selecting are starting skills and equipment. Murgel is a charisma-heavy breed that emphasizes interacting with NPCs over specialized combat.īiomutant’s classes aren’t as strict or even really as permanent as you might expect from other RPGs. If you tend to play casters and magic users, Fip is for you. Until you get a better feel for how Biomutant’s systems work and how you’ll play it, Primal (baseline), Dumdon (slight advantage to melee and dodging), Rex (slight advantage toward casting), and Hyla (slightly better armored and favoring casting) are good choices to start. Murgel slightly decreases Energy Regen, slightly increases Power and Ki Energy, and greatly increases your Barter and Loot Chance stats.Fip slightly decreases Critical Chance, and increases Power, Ki Energy, and Energy Regen.

Hyla slightly decreases Energy Regen and Critical Chance, but increases Health, Armor, Power (slightly), and Ki Energy.Rex slightly decreases Critical Chance, and increases Health, Power, Ki Energy, and Energy Regen.Dumdon slightly decreases Energy Regen, and increases Ki Energy and Melee Damage.We’ll treat is as the baseline and compare the other breeds to Primal. Breed really just gives you a bonus to certain stats (but doesn’t effect your attributes). Now that we know what the numbers we’re going to be choosing here mean, let’s step into Biomutant’s character creation.īreed is vaguely analogous to race in other RPGs. At merchants, your Charisma attribute determines you Barter stat that increases the Green (currency) you get from selling items and lowers the cost of buying items. When you defeat enemies, Luck determines your chances of picking up better or rarer loot with the Loot Chance stat.Ĭharisma changes your dialogue options when speaking with NPCs. This increases (or decreases) your chances of landing extra damage with a Critical Hit. The last combat-related attribute is Luck. Vitality also figures into your Health stat (along with your level). Instead, the cost of dodging - how much of your Ki Energy pool it takes to dodge - is determined by your Vitality attribute. Doing those things drains the bar, and your Energy Regen stat (also derived from the Intellect attribute) determines how fast it refills.ĭodging doesn’t have anything to do with your Agility attribute. Your Ki Energy pool is like a stamina bar for everything from dodging to Special Attacks to using your Psi-Powers and Mutations. Instead, you have a Ki Energy pool tied to your Intellect attribute. Unlike other action RPGs, you don’t have a traditional stamina bar in Biomutant. Psi-Powers and Mutation (magic or casting) damage is determined by your Intellect attribute and the Power stat. Ranged Damage, on the other hand, is determined only by the weapon you have - there are no attribute modifiers. Melee damage is tied to your Strength attribute (like you’d probably expect) and its Melee Damage stat that gets added to your weapon’s base damage. This is obvious, but we bring it up because how fast you move around is tied to an attribute - Agility and the Move Speed stat derived from it.īeyond that, every character has three offensive options: Melee, Ranged, and magic - Biomutant’s Psi-Powers and Mutations. Out in Biomutant’s world, you’ll be running around. Your character is defined by six role-playing game standard attributes (Vitality, Strength, Intellect, Agility, Charisma, and Luck) and 10 additional stats derived from them. Instead of just listing Biomutant’s attributes and stats, let’s talk about them in terms of how you’ll be interacting with Biomutant’s world.
